- Animal crossing dolphin improve performance update#
- Animal crossing dolphin improve performance code#
- Animal crossing dolphin improve performance Pc#
Ideally it should always run as smooth as after "Graphics" button is hit, but without the Samus copy in the corner. The Samus doesn't go away until I restart the game. As soon as I hit the "Graphics" button, the judder goes away and locks to a smooth 75fps, and a copy of Samus appears in the upper left corner of my view. If I start on the first platform, I get some odd judder. I just found this one, and it's very confusing. Also, more should be able to be added before it slows down as well.
Animal crossing dolphin improve performance code#
What I ended up doing was doing a serious optimization of the Object Removal Code code, and now I'm not getting judder when it's on! Users should see a boost to FPS on games/scenes that are CPU limited, when using object removal codes. The object removal code gets called once per "RunVerticies", so it was getting called a ton of times, making a much larger load on the Object Removal Code code. The increased number of RunVertices calls for all the non-culled objects puts a much larger load on the GPU and CPU.Ģ. The start of the problems lies with the culling codes upping the number of times the function "RunVertices" is called to almost 40,000 times per frame! This causes a couple things:ġ. When I have my "Remove 16:9 Bars" object removal code enabled, combined with the culling codes, it causes a slow down that pulls the frame rate under 75fps. I've found two sources of judder in Metroid 1, and fixed one so far: I've now merged the new D3D mode to trunk, along with 2eyeguy's changes to Metroid rendering! In addition in scanner mode there is an eye with more brightnees than the other and the bright eye changes randomly of eye, I was touching efb copies settings and I managed to remove it, but when I restart the game the brightness bug still you have said that you have been making tests with okami, it works well for you? I got a super annoying strobing effect that make the game totally unplayable. In the third level she apears in the normal view Great work, but now if you walk around in the first level with the scanner view, Samus appear in the top left corner of one of the screen with the feet on the air. I also probably fixed the shadow rendering in most games that use projected shadows.Īnd I fixed the helmet and map rendering in the metroid prime 1 demo.Īnd added the action replay codes for Metroid 1 NTSC 0-00 and the demo. “Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience,” said Braben.Įlite Dangerous is currently available for PlayStation 4 and Xbox One.I fixed the morphball "scale" bug (which doesn't actually have anything to do with the scale, the world was being recognised and rendered as a HUD element because of the severe letterboxing the game uses). The team intends to focus on game updates that fix bugs and improve performance, as well as add additional features to the game.
Animal crossing dolphin improve performance Pc#
Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. There is no new release date as of yet.ĭavid Braben, the CEO and founder of Frontier, explained the studio’s decision in a thorough post on the game’s official forums. It was originally meant to arrive on consoles on fall 2021.
Animal crossing dolphin improve performance update#
The Odyssey update was a massive undertaking, tens of thousands of new places to go and the ability to explore worlds on foot. Fixing up Odyssey has changed the timeline of Elite Dangerous’s other updates, and fans have been frustrated.Ĭonsole players are going to have to wait to get their hands on Odyssey while Frontier Developments fixes up the PC version of the game. The recent Odyssey update caused issues, leading to frame-rate drops, buggy planet generation, and other issues. Elite Dangerous is currently in turmoil, and developer Frontier Developments is taking steps to get the situation under control.